package capricornus.actor
{
	import capricornus.actor.attribute.CharacterAttribute;
	
	import flash.utils.ByteArray;

	public class Player extends Character
	{
		public function Player()
		{
			super();
		}
		
		override protected function createAttribute():void
		{
			_attribute = new CharacterAttribute();
		}
		
		public static function createFromBytes( byte:ByteArray ):Player
		{
			var p:Player = new Player();
			
			return p;
		}
	}
}